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    🔊 Audio Service

    The Audio Service provides a centralized system for playing sound effects (SFX) and music across your game. It supports volume control through Unity’s built-in AudioMixer, and handles audio source reuse to avoid unnecessary allocations and runtime overhead.


    ✅ Features

    • Plays 2D/3D sound effects
    • Plays Music and SFX with volume and pitch control
    • Pooled AudioSources for optimized performance
    • Volume control for SFX and Music via AudioMixerGroup
    • Works seamlessly across all scenes

    🧪 Example Usage

    Play a Sound Effect (SFX)

    Services.Get<AudioService>().PlaySFX(sfxClip, transform.position);
    

    Play Music

    With custom volume, pitch, and loop settings:

    Services.Get<AudioService>().PlayMusic(musicClip, volume: 0.5f, pitch: 1f, loop: true);
    

    Set SFX and Music Volume

    Services.Get<AudioService>().SetSFXVolume(0.7f);
    Services.Get<AudioService>().SetMusicVolume(0.3f);
    

    ⚙️ Configuration

    Audio Service Config available in UBP Settings Window:

    Window > YGames > Ultimate Base Project > Audio Service
    
    Field Description
    AudioSourcesPoolSize Number of AudioSources pre-created at startup.
    MusicAudioMixerGroup Mixer group used for music playback.
    SFXAudioMixerGroup Mixer group used for SFX playback.

    Make sure your Audio Mixer has exposed volume parameters named "Volume" to allow runtime volume adjustments.


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