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    Ultimate Base Project (UBP)

    Welcome to the Ultimate Base Project documentation. UBP is a modular Unity foundation with prebuilt service systems, configuration handling, and editor tooling to kickstart your project development.

    Introduction

    UBP is built around a modular service system. Every major system (Audio, Save, Scenes, etc.) is managed as a service and accessible from anywhere in the project.

    Whether you’re a solo developer or part of a larger team, UBP provides a production-ready environment designed to save you countless hours on setup, architecture decisions, and backend implementation. Instead of reinventing the wheel every project, just import UBP and start creating.


    ⚡ Instant Productivity

    With UBP, you don’t need to worry about setting up your game's core systems. Everything is ready from the start:

    • 🎮 Play a sound or music
    • 💾 Save the game
    • 🧠 Data persistence, management, and loading are built-in and extensible
    • 🐞 In-game debugging and console commands
    • 🔁 Scenes loading and management
    • And much more!

    This project is structured to feel like a natural extension of Unity — intuitive, familiar, but vastly more powerful.


    🧩 Extensible, Not Restrictive

    Every part of UBP is designed to be extended. You can build your own systems on top of existing services or inject custom implementations.


    💰 Why Should I Buy Ultimate Base Project?

    • The Ultimate Base Project (UBP) is designed to let you start building your game immediately without spending days or weeks reinventing backend systems
    • It ships with a ready-to-use service architecture, so you can call essential features from anywhere in your codebase without worrying about boilerplate setup

    Key advantages:

    • 🚀 Instant Productivity – Includes core systems like Audio, Saves, Scene Management, Debug Console, and more, ready to go out of the box.
    • 🧩 Modular & Scalable – Add, remove, or replace services without touching the rest of your codebase.
    • 🧠 Clean Architecture – Encourages a decoupled, testable, and maintainable code structure.
    • 🔄 Cross-Scene Persistence – Services remain alive across scene changes with no extra setup.
    • 🛠 Developer Quality of Life – Debug Console, Scene Service, and other utilities make testing and iteration painless.
    • 🎮 Focus on your game, not backend setup - Import UBP and start building your game immediately.

    Perfect for:

    • Solo devs who want to skip the boring boilerplate and get straight to gameplay.
    • Teams that need a unified, scalable base for multiple projects.
    • Game jams where speed and stability are critical.

    Next Steps

    Start by checking out the Getting Started guide to see how everything connects.

    Need Help?

    If you have any questions or need assistance, feel free to reach out:

    • Email: y.games.hello@gmail.com
    • Discord: https://discord.gg/tAzn6m4DZy
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